TorchLite knows its roots.




Let me tell you about working with Jeremy Forbing.

I'd be like, "Look, I threw this dumb thing together, it maybe sort of works, isn't it funny?"

And Jeremy would be like: "Yeah, that's great, Miriam, except it's all wrong. This part should be shorter and punchier. This part should work like this. This part should appeal to the audience in this totally other way. This part demonstrates how you, specifically, have not been playing dungeoneering roleplaying games since you were a pre-teen, and you've got the vibe all wrong."

And the worst part was that he was always right.

He also churned out reams of content of his own and threading it together with everybody else's contributions made a tapestry so rich I can hardly believe it.

I am immeasurably grateful for the chance to collaborate with Jeremy on this "little project" that got way, way bigger than we ever dreamed. Jeremy made the project way, way better than I ever hoped.

Also I convinced him that we should include minotaurs as a playable character option, which is probably the most important thing, at the end of the day. I'm gonna play a valiant paladin named Moucau!

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I was trying to decide if I have a beef with your paladin but upon review the steaks weren't worth it...

CAN'T WAIT for TorchLite!!!